MOHAA

Viestiketju PC:n pelit -osiossa. Ketjun avasi player92 01.10.2008.

  1. player92

    player92 Regular member

    Liittynyt:
    05.09.2007
    Viestejä:
    113
    Kiitokset:
    0
    Pisteet:
    26
    Peli pyörii vain 600x800 grafiikoilla. Jos laitan suuremmat tulee opengl ongelma. Muuten peli toimii, kokeilin päivittää näytönohjaimen mutta uusin versio on jo asennettu. Mitä voin tehdä ettei tarvitsisi pelata noin surkeilla grafiikoilla.

    Näytönohjain on Nvidia Geforce 8600 512Mb.
     
  2.  
  3. OneMember

    OneMember Active member

    Liittynyt:
    12.01.2006
    Viestejä:
    3,197
    Kiitokset:
    60
    Pisteet:
    78
  4. player92

    player92 Regular member

    Liittynyt:
    05.09.2007
    Viestejä:
    113
    Kiitokset:
    0
    Pisteet:
    26
    --- Common Initialization ---
    Medal of Honor Allied Assault 1.11 win-x86 Apr 20 2002
    ----- FS_Startup -----
    Current search path:
    C:\PROGRA~1\EAGAME~1\MOHAA/main
    C:\PROGRA~1\EAGAME~1\MOHAA\main\pak7.pk3 (89 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak6EnUk.pk3 (395 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak5.pk3 (259 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak4.pk3 (593 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak3.pk3 (669 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak2.pk3 (4722 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak1.pk3 (396 files)
    C:\PROGRA~1\EAGAME~1\MOHAA\main\Pak0.pk3 (11174 files)

    ----------------------
    18297 files in pk3 files
    execing default.cfg
    execing menu.cfg
    execing newconfig.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found AMD w/ 3DNow!

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 32
    You are now setup for easy mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...74 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW!
    GL_VERSION: 2.1.1
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_SGIX_shadow
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 40592 clocks
    glDrawPixels w/ RGB: 29584 clocks
    glTexSubImage2D w/ BGR: 2642162 clocks
    glTexSubImage2D w/ RGB: 2256930 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    ------ Force Feedback Initialization -----
    Loading ff...
    ff: Creating feedback device:
    ff: ...no ff mouse found
    Failed to load ff dll
    ------------------------------------------
    --------- Force Feedback Shutdown --------
    ------------------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: TiihonenTeem-PC
    IP: 82.197.11.181
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 22050
    ----------------------
    ------- Sound Initialization Complete ------- 217 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 3143 ms
    --- Common Initialization Complete --- 4446 ms
    Working directory: C:\PROGRA~1\EAGAME~1\MOHAA
    --- Localization: I see 0 localization files
    --- Localization: reading file global/localization.txt
    Loading Localization File global/localization.txt
    Loaded 1242 localization entries
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV::play(), playing intro.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    r_mode will be changed upon restarting.
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
    ...setting mode 8: 1280 1024 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created window@0,0 (1280x1024)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...74 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...ignoring GL_EXT_texture_compression_s3tc
    ...ignoring GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW!
    GL_VERSION: 2.1.1
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_SGIX_shadow
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
    MODE: 8, 1280 x 1024 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 35734 clocks
    glDrawPixels w/ RGB: 27976 clocks
    glTexSubImage2D w/ BGR: 26973959 clocks
    glTexSubImage2D w/ RGB: 2192509 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    r_colorbits will be changed upon restarting.
    r_picmip will be changed upon restarting.
    r_ext_compressed_textures will be changed upon restarting.
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
    ...setting mode 8: 1280 1024 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created window@0,0 (1280x1024)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...74 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 4 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...using GL_EXT_texture_compression_s3tc
    ...using GL_ARB_texture_compression
    ...GL_EXT_texture_env_add not found
    ...using WGL_EXT_swap_control
    ...using GL_ARB_multitexture
    ...ignoring GL_EXT_texture_env_combine
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce 8600 GT/PCI/SSE2/3DNOW!
    GL_VERSION: 2.1.1
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_fragment_program
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_vertex_buffer_object
    GL_EXTENSIONS: GL_ARB_vertex_program
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_S3_s3tc
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_draw_range_elements
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_point_parameters
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_separate_specular_color
    GL_EXTENSIONS: GL_EXT_shadow_funcs
    GL_EXTENSIONS: GL_EXT_stencil_two_side
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture3D
    GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
    GL_EXTENSIONS: GL_EXT_texture_cube_map
    GL_EXTENSIONS: GL_EXT_texture_edge_clamp
    GL_EXTENSIONS: GL_EXT_texture_env_combine
    GL_EXTENSIONS: GL_EXT_texture_env_dot3
    GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
    GL_EXTENSIONS: GL_EXT_texture_lod
    GL_EXTENSIONS: GL_EXT_texture_lod_bias
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
    GL_EXTENSIONS: GL_KTX_buffer_region
    GL_EXTENSIONS: GL_NV_blend_square
    GL_EXTENSIONS: GL_NV_copy_depth_to_color
    GL_EXTENSIONS: GL_NV_depth_clamp
    GL_EXTENSIONS: GL_NV_fence
    GL_EXTENSIONS: GL_NV_float_buffer
    GL_EXTENSIONS: GL_NV_fog_distance
    GL_EXTENSIONS: GL_NV_fragment_program
    GL_EXTENSIONS: GL_NV_half_float
    GL_EXTENSIONS: GL_NV_light_max_exponent
    GL_EXTENSIONS: GL_NV_multisample_filter_hint
    GL_EXTENSIONS: GL_NV_occlusion_query
    GL_EXTENSIONS: GL_NV_packed_depth_stencil
    GL_EXTENSIONS: GL_NV_pixel_data_range
    GL_EXTENSIONS: GL_NV_point_sprite
    GL_EXTENSIONS: GL_NV_primitive_restart
    GL_EXTENSIONS: GL_NV_register_combiners
    GL_EXTENSIONS: GL_NV_register_combiners2
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_NV_texture_compression_vtc
    GL_EXTENSIONS: GL_NV_texture_env_combine4
    GL_EXTENSIONS: GL_NV_texture_expand_normal
    GL_EXTENSIONS: GL_NV_texture_rectangle
    GL_EXTENSIONS: GL_NV_texture_shader
    GL_EXTENSIONS: GL_NV_texture_shader2
    GL_EXTENSIONS: GL_NV_texture_shader3
    GL_EXTENSIONS: GL_NV_vertex_array_range
    GL_EXTENSIONS: GL_NV_vertex_array_range2
    GL_EXTENSIONS: GL_NV_vertex_program
    GL_EXTENSIONS: GL_NV_vertex_program1_1
    GL_EXTENSIONS: GL_NV_vertex_program2
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_EXTENSIONS: GL_SGIS_texture_lod
    GL_EXTENSIONS: GL_SGIX_depth_texture
    GL_EXTENSIONS: GL_SGIX_shadow
    GL_EXTENSIONS: GL_WIN_swap_hint
    GL_EXTENSIONS: WGL_EXT_swap_control
    GL_MAX_TEXTURE_SIZE: 8192
    GL_MAX_ACTIVE_TEXTURES_ARB: 4

    PIXELFORMAT: color(16-bits) Z(24-bit) stencil(0-bits)
    MODE: 8, 1280 x 1024 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: AMD w/ 3DNow!
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 0
    texture bits: 16
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: disabled
    compressed textures: enabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 57520 clocks
    glDrawPixels w/ RGB: 49248 clocks
    glTexSubImage2D w/ BGR: 3080123 clocks
    glTexSubImage2D w/ RGB: 3780166 clocks
    DrawBackground: using glDrawPixels with RGB data
    -------------------------------
    Setting up Shaders
    ----- finished CL_Vid_Restart_f ----
    r_mode will be changed upon restarting.
    -------- CL_Vid_Restart_f --------
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    ----- Initializing Renderer ----
    ----- R_Init -----
    Cmd_AddCommand: r_infostaticmodels already defined
    Cmd_AddCommand: r_infoworldtris already defined
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\Windows\system32\opengl32.dll' ): succeeded
    ...setting mode 9: 1600 1200 FS
    ...using colorsbits of 16
    ...calling CDS: failed, bad mode
    ...trying next higher resolution: failed, bad mode
    ...restoring display settings
    ...created window@3,22 (1606x1226)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...113 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 7 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    ...WARNING: fullscreen unavailable in this mode
    ...setting mode 9: 1600 1200 FS
    ...using colorsbits of 16
    ...calling CDS: failed, bad mode
    ...trying next higher resolution: failed, bad mode
    ...restoring display settings
    ...window already present, CreateWindowEx skipped
    Initializing OpenGL driver
    ...WARNING: fullscreen unavailable in this mode
    ...shutting down QGL
    ...unloading OpenGL DLL
    ...assuming '3dfxvgl' is a standalone driver
    ...initializing QGL
    ...WARNING: missing Glide installation, assuming no 3Dfx available
    ...shutting down QGL
    ----- CL_Shutdown -----
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- Sound Shutdown Complete -------
    -----------------------
    GLW_StartOpenGL() - could not load OpenGL subsystem

    Tällänen tulee.
     
  5. OneMember

    OneMember Active member

    Liittynyt:
    12.01.2006
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    3,197
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    60
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    78
    Viimeksi muokattu: 02.10.2008
  6. player92

    player92 Regular member

    Liittynyt:
    05.09.2007
    Viestejä:
    113
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    26
    En asentanut mitään ajureita kun kone ei löytänyt mitään uutta. Ilmoitti että uusin ajuripäivitys on jo asennettu. Vistaa käytän (ikävä kyllä) ja olen ajanut sen järjestelmän valvojana, mutta sama tulos. En ole asentanut mitään forcewarea.

    Voiko ongelma johtua liian korkeista resoluutioista. Korkeimmat asetukset ovat muistaakseni (en nyt ole kyseisellä koneella) reilusti yli sen yleisimmän 1200x1024 määrän. Saattoivat olla jopa 1600xjotakin.
     

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