CSS config blockkaa modin

Viestiketju PC:n pelit -osiossa. Ketjun avasi Pekken 06.02.2009.

  1. Pekken

    Pekken Regular member

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    moi eli siis mulla on nyt kriittinen ongelma kun asensin on yhen config niin se blockas yhen mun ase modin jonka pitää tehä tietty alue aseesta kiiltäväksi mutta kun asensin config niin se katosi tässä kuva

    siihen tarvitsee mat_speculat 1 ja mat_bumpmap 1 sitten skinni toimii

    ennen config : http://www.aijaa.com/v.php?i=3541299.png

    config asennuksen jälkeen http://www.aijaa.com/v.php?i=3541300.png

    config tiedot

    // CS:S cfg

    // Eversor's supaleet cfg's
    // Feel free to copy-paste

    sv_cheats "0"

    // ---<Client>---

    budget_show_history "0"
    budget_history_range_ms "5"
    budget_history_numsamplesvisible "0"
    cl_autohelp "0"
    cl_backspeed "999"
    cl_bob "0.01"
    cl_bobup "0.5"
    cl_bobcycle "0.8"
    cl_forcepreload "1"
    cl_forwardspeed "999"
    cl_idealpitchscale "0.8"
    cl_observercrosshair "1"
    cl_phys_props_enable "0"
    cl_phys_props_max "0"
    cl_precacheinfo "1"
    cl_ragdoll_collide "0"
    cl_ragdoll_physics_enable "0"
    cl_sidespeed "999"
    cl_smooth "0"
    cl_upspeed "999"
    con_enable "1"
    crosshair "1"
    showhitlocation "1"
    sv_forcepreload "1"

    // ---<Netcode>---

    cl_allowdownload "1"
    cl_allowupload "1"
    cl_cmdbackup "2"
    cl_cmdrate "100"
    cl_interp "0.01"
    cl_interpolate "1"
    cl_lagcomp_errorcheck "1"
    cl_lagcompensation "1"
    cl_resend "5"
    cl_timeout "999"
    cl_updaterate "100"
    net_graph "3"
    net_scale "5"
    net_graphpos "3"
    net_graphsolid "1"
    rate "25000"

    // ---<Sounds>---

    bgmvolume "0"
    dsp_enhance_stereo "0"
    dsp_slow_cpu "1"
    snd_noextraupdate "1"
    soundscape_fadetime "9999"
    soundscape_flush "9999"
    suitvolume "0"
    voice_enable "0"
    volume "0.1"

    // ---<Graphics>---

    cl_crosshairscale "4000"
    cl_detaildist "0"
    cl_detailfade "0"
    cl_drawshadowtexture "0"
    cl_dynamiccrosshair "0"
    cl_ejectbrass "0"
    cl_radartype "1"
    cl_scalecrosshair "1"
    cl_show_splashes "0"
    cl_showfps "0"
    fog_enable "0"
    fog_enable_water_fog "0"
    fog_enableskybox "0"
    fps_max "100"
    g_ragdoll_fadespeed "0"
    gl_clear "0"
    jpeg_quality "100"
    mat_bloom "0"
    mat_bufferprimitives "1"
    mat_bumpbasis "0"
    mat_bumpmap "0"
    mat_clipz "0"
    mat_fastnobump "1"
    mat_fastspecular "1"
    mat_filterlightmaps "1"
    mat_filtertextures "1"
    mat_forceaniso "0"
    mat_forcedynamic "0"
    mat_loadtextures "1"
    mat_mipmaptextures "1"
    mat_picmip "1"
    mat_reducefillrate "1"
    mat_showwatertextures "0"
    mat_specular "0"
    mat_trilinear "0"
    mp_decals "5"
    muzzleflash_light "0"
    r_3dnow "0"
    r_3dsky "0"
    r_avglight "0"
    r_cheapwaterend "1"
    r_cheapwaterstart "1"
    r_decal_cullsize "2"
    r_decals "5"
    r_dispfullradius "2"
    r_dispusestaticmeshes "0"
    r_drawdecals "0"
    r_drawentities "1"
    r_drawflecks "0"
    r_drawlights "0"
    r_drawmodeldecals "0"
    r_drawrain "0"
    r_drawropes "0"
    r_drawskybox "0"
    r_drawtranslucentrenderables "0"
    r_drawtranslucentworld "0"
    r_drawviewmodel "1"
    r_dynamic "0"
    r_eyeglintlodpixels "0"
    r_eyegloss "0"
    r_eyemove "0"
    r_eyeshift_x "0"
    r_eyeshift_y "0"
    r_eyeshift_z "0"
    r_eyes "0"
    r_eyesize "0"
    r_fastzreject "1"
    r_lightaverage "0"
    r_lightinterp "0"
    r_lod "8"
    r_maxdlights "0"
    r_maxmodeldecal "0"
    r_mmx "1"
    r_modellodscale "0"
    r_occlusion "0"
    r_propsmaxdist "500"
    r_rainalpha "0"
    r_rainalphapow "0"
    r_raindensity "0"
    r_rainlength "0"
    r_Rainprofile "0"
    r_rainradius "0"
    r_RainsideVel "0"
    r_rainsimulate "0"
    r_rainspeed "0"
    r_rainsplashpercentage "0"
    r_rootlod "2"
    r_shadowmaxrendered "32" // 32 = varjot -1 = pois
    r_shadowrendertotexture "1" // 1 = varjot 0 = pois
    r_shadows "1" // 1 = varjot 0 =pois
    r_teeth "0"
    r_WaterDrawReflection "0"
    r_WaterDrawRefraction "1" // 0 = lisää fps vesimapeis
    r_waterforceexpensive "0"
    r_worldlightmin "0.005"
    r_worldlights "1"
    rope_smooth "0"
    rope_wind_dist "0"
    violence_ablood "1"
    violence_agibs "1"
    violence_hblood "1"
    violence_hgibs "1"

    // ---<Hud>---

    hud_centerid "1"
    hud_deathnotice_time "6"
    hud_drawhistory_time "5"
    hud_fastswitch "1"
    hud_saytext_time "12"

    // ---<Mouse>---

    joystick "0"
    lookspring "0"
    lookstrafe "0"
    m_forward "1"
    m_filter "0"
    m_pitch "0.022"
    m_side "0.8"
    m_yaw "0.022"
    sensitivity "3"
    zoom_sensitivity_ratio "1"

    // ---<SetInfo>---

    setinfo "_ah" "0"
    setinfo "_vgui_menus" "0"
    setinfo "dm" "0"
    setinfo "lefthand" "0"

    sv_cheats "0"
     
  2.  
  3. haxorfox

    haxorfox Regular member

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    En kyllä ymmärrä, miksi haluat ruman UV-mapin nähdä siinä...

    Kuitenkin etsit listasta nuo kaksi komentoa ja laitat ne 1.

    Easy as pie.
     
  4. Pekken

    Pekken Regular member

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    joo kyllä itekkin älysin sen mutta ei kuule toiminut kun pistin mat_specular 1 ja mat_bumpmat 1 eli ei kun lisää dataa
     

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