moi eli siis mulla on nyt kriittinen ongelma kun asensin on yhen config niin se blockas yhen mun ase modin jonka pitää tehä tietty alue aseesta kiiltäväksi mutta kun asensin config niin se katosi tässä kuva siihen tarvitsee mat_speculat 1 ja mat_bumpmap 1 sitten skinni toimii ennen config : http://www.aijaa.com/v.php?i=3541299.png config asennuksen jälkeen http://www.aijaa.com/v.php?i=3541300.png config tiedot // CS:S cfg // Eversor's supaleet cfg's // Feel free to copy-paste sv_cheats "0" // ---<Client>--- budget_show_history "0" budget_history_range_ms "5" budget_history_numsamplesvisible "0" cl_autohelp "0" cl_backspeed "999" cl_bob "0.01" cl_bobup "0.5" cl_bobcycle "0.8" cl_forcepreload "1" cl_forwardspeed "999" cl_idealpitchscale "0.8" cl_observercrosshair "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_precacheinfo "1" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "0" cl_sidespeed "999" cl_smooth "0" cl_upspeed "999" con_enable "1" crosshair "1" showhitlocation "1" sv_forcepreload "1" // ---<Netcode>--- cl_allowdownload "1" cl_allowupload "1" cl_cmdbackup "2" cl_cmdrate "100" cl_interp "0.01" cl_interpolate "1" cl_lagcomp_errorcheck "1" cl_lagcompensation "1" cl_resend "5" cl_timeout "999" cl_updaterate "100" net_graph "3" net_scale "5" net_graphpos "3" net_graphsolid "1" rate "25000" // ---<Sounds>--- bgmvolume "0" dsp_enhance_stereo "0" dsp_slow_cpu "1" snd_noextraupdate "1" soundscape_fadetime "9999" soundscape_flush "9999" suitvolume "0" voice_enable "0" volume "0.1" // ---<Graphics>--- cl_crosshairscale "4000" cl_detaildist "0" cl_detailfade "0" cl_drawshadowtexture "0" cl_dynamiccrosshair "0" cl_ejectbrass "0" cl_radartype "1" cl_scalecrosshair "1" cl_show_splashes "0" cl_showfps "0" fog_enable "0" fog_enable_water_fog "0" fog_enableskybox "0" fps_max "100" g_ragdoll_fadespeed "0" gl_clear "0" jpeg_quality "100" mat_bloom "0" mat_bufferprimitives "1" mat_bumpbasis "0" mat_bumpmap "0" mat_clipz "0" mat_fastnobump "1" mat_fastspecular "1" mat_filterlightmaps "1" mat_filtertextures "1" mat_forceaniso "0" mat_forcedynamic "0" mat_loadtextures "1" mat_mipmaptextures "1" mat_picmip "1" mat_reducefillrate "1" mat_showwatertextures "0" mat_specular "0" mat_trilinear "0" mp_decals "5" muzzleflash_light "0" r_3dnow "0" r_3dsky "0" r_avglight "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_decal_cullsize "2" r_decals "5" r_dispfullradius "2" r_dispusestaticmeshes "0" r_drawdecals "0" r_drawentities "1" r_drawflecks "0" r_drawlights "0" r_drawmodeldecals "0" r_drawrain "0" r_drawropes "0" r_drawskybox "0" r_drawtranslucentrenderables "0" r_drawtranslucentworld "0" r_drawviewmodel "1" r_dynamic "0" r_eyeglintlodpixels "0" r_eyegloss "0" r_eyemove "0" r_eyeshift_x "0" r_eyeshift_y "0" r_eyeshift_z "0" r_eyes "0" r_eyesize "0" r_fastzreject "1" r_lightaverage "0" r_lightinterp "0" r_lod "8" r_maxdlights "0" r_maxmodeldecal "0" r_mmx "1" r_modellodscale "0" r_occlusion "0" r_propsmaxdist "500" r_rainalpha "0" r_rainalphapow "0" r_raindensity "0" r_rainlength "0" r_Rainprofile "0" r_rainradius "0" r_RainsideVel "0" r_rainsimulate "0" r_rainspeed "0" r_rainsplashpercentage "0" r_rootlod "2" r_shadowmaxrendered "32" // 32 = varjot -1 = pois r_shadowrendertotexture "1" // 1 = varjot 0 = pois r_shadows "1" // 1 = varjot 0 =pois r_teeth "0" r_WaterDrawReflection "0" r_WaterDrawRefraction "1" // 0 = lisää fps vesimapeis r_waterforceexpensive "0" r_worldlightmin "0.005" r_worldlights "1" rope_smooth "0" rope_wind_dist "0" violence_ablood "1" violence_agibs "1" violence_hblood "1" violence_hgibs "1" // ---<Hud>--- hud_centerid "1" hud_deathnotice_time "6" hud_drawhistory_time "5" hud_fastswitch "1" hud_saytext_time "12" // ---<Mouse>--- joystick "0" lookspring "0" lookstrafe "0" m_forward "1" m_filter "0" m_pitch "0.022" m_side "0.8" m_yaw "0.022" sensitivity "3" zoom_sensitivity_ratio "1" // ---<SetInfo>--- setinfo "_ah" "0" setinfo "_vgui_menus" "0" setinfo "dm" "0" setinfo "lefthand" "0" sv_cheats "0"
En kyllä ymmärrä, miksi haluat ruman UV-mapin nähdä siinä... Kuitenkin etsit listasta nuo kaksi komentoa ja laitat ne 1. Easy as pie.
joo kyllä itekkin älysin sen mutta ei kuule toiminut kun pistin mat_specular 1 ja mat_bumpmat 1 eli ei kun lisää dataa