Kun yritän tehdä serveriä niin peli aukaisee CoD consolen joka vähän aikaa hakee jotain ja sen jälkeen vain jämähtää siihen.... Voisko joku hieman avittaa ja antaa neuvoja...
Tuo nyt ei sano vielä mitään. Annatko vähän enemmän tietoa esim siitä mihin se console jämähtää ja mitä sanoo? Ja onko kyse CoD 1?
joo on cod 1. COD MP 1.4 build win-x86 Apr 13 2004 ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) C:\PROGRA~1\CALLOF~1/main C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 30054 files in pk3 files execing default_mp.cfg couldn't exec language.cfg execing config_mp.cfg couldn't exec autoexec_mp.cfg ========= autoconfigure configure_mp.csv: using configuration 0 cpu MHz 256 sys MB 128 vid MB execing configure_mp.cfg fs_basepath is write protected. fs_homepath is write protected. Hunk_Clear: reset the hunk ok ...detecting CPU, found Intel Pentium III Measured CPU speed is 0.47 GHz System memory is 1015 MB (capped at 1 GB) Video card memory is 128 MB Streaming SIMD Extensions (SSE) supported Winsock Initialized Opening IP socket: localhost:28960 Hostname: JAAKKO IP: 192.168.1.33 ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- Initializing OpenGL subsystem ...initializing QGL ...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded ...setting mode 6: 1024 768 FS ...using colorbits of 32 ...calling CDS: ok ...registered window class ...created window@0,0 (1024x768) Initializing OpenGL driver ...getting DC: succeeded ...GLW_ChoosePFD( 32, 24, 8 ) ...41 PFDs found ...hardware acceleration found ...PIXELFORMAT 6 selected ...creating GL context: succeeded ...making context current: succeeded Initializing OpenGL extensions ...using OpenGL 1.2 draw element range ...using OpenGL 1.3 texture add environment mode ...using OpenGL 1.3 texture combine environment mode ...using OpenGL 1.3 texture dot3 environment mode ...using OpenGL 1.3 cube map textures ...using GL_ARB_vertex_program ...GL_NV_texture_shader not found ...GL_NV_register_combiners not found ...using WGL_EXT_swap_control ...using OpenGL 1.3 multitexture ...using GL_EXT_compiled_vertex_array ...using OpenGL 1.2 normal rescaling ...GL_ATI_pn_triangles not found ...using GL_ARB_vertex_buffer_object ...GL_NV_fog_distance not found ...GL_NV_vertex_array_range not found ...GL_NV_fence not found ...GL_ATI_vertex_array_object not found ...GL_ATI_fragment_shader not found ...ignoring GL_EXT_texture_filter_anisotropic GL_VENDOR: Intel GL_RENDERER: Intel 945GM GL_VERSION: 1.4.0 - Build 4.14.10.4497 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint WGL_EXTENSIONS: WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_swap_control GL_MAX_TEXTURE_SIZE: 2048 GL_MAX_ACTIVE_TEXTURES_ARB: 8 PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits) MODE: 6, 1024 x 768 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: Intel Pentium III rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_NEAREST picmip: 1 picmip2: 1 texture bits: 0 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled ATI truform: disabled NV distance fog: disabled Initializing Shaders ...loading 'scripts/decals.shader' ...loading 'scripts/hood.shader' ...loading 'scripts/sky.shader' ...loading 'scripts/water.shader' ...loading 'scripts/window.shader' ...loading 'scripts/hud.shader' ...loading 'scripts/ui_menus_mp.shader' ...loading 'scripts/brad.shader' ...loading 'scripts/carride.shader' ...loading 'scripts/cloudshadow.shader' ...loading 'scripts/common.shader' ...loading 'scripts/effects.shader' ...loading 'scripts/gfx.shader' ...loading 'scripts/jeff.shader' ...loading 'scripts/nodlight.shader' ...loading 'scripts/paulj.shader' ...loading 'scripts/river_pj.shader' ...loading 'scripts/sfx.shader' ...loading 'scripts/sun.shader' ...loading 'scripts/surfacelight.shader' ...loading 'scripts/talon.shader' ...loading 'scripts/tankcountry.shader' ...loading 'scripts/tankhud.shader' ...loading 'scripts/terrain.shader' ...loading 'scripts/test.shader' ...loading 'scripts/transparents.shader' ...loading 'scripts/treeshadowtest.shader' ...loading 'scripts/truckride.shader' ...loading 'scripts/ui_hud.shader' ...loading 'scripts/ui_menus.shader' ...loading 'scripts/weapons.shader' ...loading 'fxshaders/jh_fx.shader' ...loading 'fxshaders/pj_fx.shader' ...loading 'fxshaders/pj_impact.shader' ...loading 'fxshaders/weaponfx.shader' ----- finished R_Init ----- ------- Miles sound system initialization ------- Attempting 44 kHz 16 bit stereo sound 2D provider initialized at 9120968 0 38010228 available 3D providers: Aureal A3D Interactive (TM) Aureal A3D 2.0 (TM) DirectSound3D Software Emulation DirectSound3D Hardware Support DirectSound3D 7+ Software - Pan and Volume DirectSound3D 7+ Software - Light HRTF DirectSound3D 7+ Software - Full HRTF Creative Labs EAX 3 (TM) Creative Labs EAX 2 (TM) Creative Labs EAX (TM) RAD Game Tools RSX 3D Audio Dolby Surround Miles Fast 2D Positional Audio using 3D provider 'Miles Fast 2D Positional Audio' 32 max 3D channels ------- Miles successfully initialized ------- --- Common Initialization Complete --- Working directory: C:\PROGRA~1\CALLOF~1 PunkBuster Client: Attempting to resolve master2.evenbalance.com PunkBuster Client: Resolved to [69.59.138.4] PunkBuster Client: PunkBuster Client (v2.013 | A0) Enabled PunkBuster Client: PB Services socket initialized PunkBuster Client: Game Version [COD MP 1.4 build 1948 Apr 13 2004 17:31:28 win-x86] PunkBuster Client: Not Connected to a Server PunkBuster Client: PnkBstrA successfully loaded PnkBstrB ----- CL_Shutdown ----- RE_Shutdown( 1 ) Shutting down OpenGL subsystem ...wglMakeCurrent( NULL, NULL ): success ...deleting GL context: success ...releasing DC: success ...destroying window ...resetting display ...shutting down QGL ...unloading OpenGL DLL ----------------------- Hitch warning: 930 msec frame time ------ Server Initialization ------ Server: mp_bocage Hunk_Clear: reset the hunk ok ----- FS_Startup ----- Current language: english Current search path: C:\PROGRA~1\CALLOF~1\main\paka.pk3 (41 files) C:\PROGRA~1\CALLOF~1\main\pak9.pk3 (149 files) C:\PROGRA~1\CALLOF~1\main\pak8.pk3 (235 files) C:\PROGRA~1\CALLOF~1\main\pak6.pk3 (3 files) C:\PROGRA~1\CALLOF~1\main\pak5.pk3 (4858 files) C:\PROGRA~1\CALLOF~1\main\pak4.pk3 (1668 files) C:\PROGRA~1\CALLOF~1\main\pak3.pk3 (1992 files) C:\PROGRA~1\CALLOF~1\main\pak2.pk3 (694 files) C:\PROGRA~1\CALLOF~1\main\pak1.pk3 (2642 files) C:\PROGRA~1\CALLOF~1\main\pak0.pk3 (12816 files) C:\PROGRA~1\CALLOF~1/main C:\PROGRA~1\CALLOF~1\main\localized_english_pak3.pk3 (7 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak2.pk3 (9 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak1.pk3 (3736 files) localized assets pak file for english C:\PROGRA~1\CALLOF~1\main\localized_english_pak0.pk3 (1204 files) localized assets pak file for english File Handles: ---------------------- 60108 files in pk3 files ------- Game Initialization ------- gamename: Call of Duty gamedate: Apr 13 2004 0 teams with 0 entities ----------------------------------- ----------------------------------- PunkBuster Server: 0 Aliases Written to pbalias.dat PunkBuster Server: 0 Stat Records Written to pbstat.dat PunkBuster Server: Preparing to Disable PB Server... (C:\PROGRA~1\CALLOF~1\pb\) Hitch warning: 4431 msec frame time Resolving codmaster.activision.com codmaster.activision.com resolved to 63.146.124.59:20510 Sending heartbeat to codmaster.activision.com Resolving codauthorize.activision.com codauthorize.activision.com resolved to 63.146.124.59:20500
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